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I'm a 27-year-old guy who loves programming, particularly in JavaScript. I enjoy making useful software
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Counter-Strike 2 server.cfg Generator
server.cfg Generator
Use default for all
Basic settings
CVar:
hostname
The name of the server that will be displayed in the Server Browser
Use default
CVar:
sv_password
The password of the server. Used to create private servers. (Leave blank to setup a public server)
CVar:
sv_tags
Add tags, in addition to auto-generated ones
CVar:
maxplayers
Maximum amount of players that can join the server
Use default
RCON (Remote CONtrol) settings
CVar:
rcon_password
The RCON password of the server that will allow admins to send commands to the server using Console Variables via Counter-Strike: Global Offensive's console.
Only you (the owner) should know this password!
CVar:
sv_rcon_log
RCON logging. If enabled, the RCON information will be kept
Default: Enable
CVar:
sv_rcon_minfailuretime
Number of seconds to track failed RCON authentications
Use default
CVar:
sv_rcon_minfailures
Number of times a user can fail RCON authentication in before being banned
Use default
CVar:
sv_rcon_maxfailures
Max number of times a user can fail RCON authentication before being banned
Use default
General settings
CVar:
decalfrequency
The delay (in seconds) between placing sprays
Use default
CVar:
mp_decals
The maximum amount of decals that can exist at once. (I.e. Visual effects like bullet impact, sprays)
Use default
CVar:
maps_file
Sets a text file which contains a list of map names, used for the map cycle
CVar:
sv_filterban
Set packet filtering by IP mode
Default: Enable
CVar:
sv_pure
Modifies the allowed user content to be used in the server
Use default
CVar:
sv_gravity
Modifies the gravity. (Moon gravity = 600)
Use default
CVar:
sv_lan
If enabled, the server will only be visible on the Local Area Network
Default: Disable
CVar:
sv_disable_respawn_times
Disable the delay between death and respawn?
Default: Disable
CVar:
mp_respawnwavetime
After this many seconds respawn after death
Use default
CVar:
sv_alltalk
Enable/disable letting both teams voice chat with each other
Default: Disable
CVar:
sv_deadtalk
Enable/disable dead players to talk to living players
Default: Disable
CVar:
mp_friendlyfire
Enable/disable "Friendly fire". (Teammates can kill each other)
Default: Disable
CVar:
mp_tkpunish
If enabled, a team-killer (TK) will be punished next round
Default: Disable
CVar:
mp_forcecamera
If enabled, spectators will only be able to spectate their own team
Default: Disable
CVar:
sv_cheats
NOT RECOMMENDED! After enabling cheating, achievements
cannot
be earned
Default: Disable
CVar:
sv_pausable
NOT RECOMMENDED! Enable/disable the ability to pause the server. Works only if "sv_cheats" is set to Enable
Default: Disable
Idle settings
CVar:
mp_idlemaxtime
Maximum time (in minutes) a player is allowed to be idle
Use default
CVar:
mp_disable_autokick
Enable/disable auto kick
Default: Enable
CVar:
mp_idledealmethod
Punishment for idle players
Use default
Technical settings (don't modify if you don't know)
CVar:
sv_voiceenable
Allow voice chat
Default: Enable
CVar:
sv_allow_voice_from_file
Allow third-party programs to play music. E.g.
HLDJ
Default: Disable
CVar:
mp_fadetoblack
Fade a player's screen to black upon his death
Default: Disable
CVar:
mp_falldamage
Amount of damage players sustains from a fall
Use default
CVar:
host_framerate
Lock per-frame time elapse
Use default
CVar:
fps_max
Maximum amount of available FPS (frames per second)
Use default
CVar:
sv_minrate
Minimum bandwidth rate allowed
Use default
CVar:
sv_maxrate
Maximum bandwidth rate allowed
Use default
CVar:
sv_minupdaterate
Minimum allowed updates per second
Use default
CVar:
sv_maxupdaterate
Maximum allowed updates per second
Use default
CVar:
mp_allowspectators
Enable/disable Spectator Mode
Default: Enable
CVar:
mp_footsteps
Enable/disable footstep sounds
Default: Enable
CVar:
sv_allowupload
Enable/disable clients to upload customizations files
Default: Enable
CVar:
sv_allowdownload
Enable/disable ability for clients to downloadjs missing files
Default: Enable
CVar:
sv_downloadurl
If you want new players to download the custom server's files (music, miscs, maps, etc.) from a remote server, type its root address here.
Tutorial
CVar:
net_maxfilesize
Maximum allowed file size for uploading in MB
Use default
CVar:
sv_timeout
After this many seconds without any movement from a client, the client is dropped
Use default
CVar:
sv_allow_color_correction
Allow users to enable color correction
Default: Enable
CVar:
sv_allow_wait_command
Allow usage of "wait" command
Default: Disable
Logging
CVar:
log
Enable/disable logging to file, console, and udp
Default: Enable
CVar:
sv_log_onefile
Log server information to only one file
Default: Disable
CVar:
sv_logfile
Log server information in the log file
Default: Enable
CVar:
sv_logbans
Log server bans in the server logs
Default: Enable
CVar:
sv_logecho
Enable/disable echo log information to the console
Default: Enable
Round settings
CVar:
sv_infinite_ammo
If enabled, players will never run out of ammo
Default: Disable
CVar:
mp_match_end_restart
If enabled, the map will restart at the end of the round's limit
Default: Disable
CVar:
mp_afterroundmoney
Amount of money awarded to each player after each round
Use default
CVar:
mp_teamcashawards
If enabled, teams can earn money by performing in-game actions
Default: Disable
CVar:
mp_maxrounds
Maximum amount of rounds per map
Use default
CVar:
mp_warmuptime
How many seconds to allow new players to connect when a round starts?
Use default
CVar:
mp_roundtime
Amount of minutes for the whole map
Use default
CVar:
mp_timelimit
Amount of minutes for each round
Use default
CVar:
mp_win_panel_display_time
Amount of seconds to show the win panel between matches / halves
Use default
CVar:
mp_freezetime
Amount of seconds to keep players frozen when the round starts
Use default
CVar:
mp_buytime
Players can buy items for this amount of seconds since the round has started
Use default
CVar:
mp_c4timer
Once a C4 is equipped, it will blow in this amount of seconds
Use default
CVar:
mp_defuser_allocation
How to allocate defusers to Counter Terrorists at the start of a round?
Use default
CVar:
mp_death_drop_defuser
Drop defuser on a player's death?
Default: Enable
CVar:
mp_death_drop_grenade
Which gun to drop upon a player's death?
Use default
CVar:
mp_autoteambalance
Enables/disables automatic team balancing
Default: Enable
CVar:
mp_autoteambalance_warning_delay
Time after the teams become unbalanced to print a balance warning
Use default
CVar:
mp_autoteambalance_delay
Time after the teams become unbalanced to attempt to switch players
Use default
Gameplay control
CVar:
mp_playerid
Controls what information the player sees in the status bar
Use default
CVar:
mp_playerid_delay
Amount of seconds to delay showing information in the status bar
Use default
CVar:
mp_playerid_hold
Amount of seconds to keep showing information in the status bar
Use default
CVar:
mp_teams_unbalance_limit
Teams are unbalanced when one team has this many more players than the other team
Use default
CVar:
mp_bonusroundtime
Time in seconds after round win until round restarts
Use default
CVar:
mp_chattime
Game over chat: Amount of time in seconds players can chat after the game is over
Use default
Cash settings
CVar:
mp_startmoney
Amount of money each player gets when they reset
Use default
CVar:
mp_maxmoney
Maximum amount of money a player is allowed to get
Use default
CVar:
cash_team_terrorist_win_bomb
If the terrorists will win by keeping the bomb from being eliminated/defused, how much will they earn?
Use default
CVar:
cash_team_elimination_hostage_map
If a counter-terrorist will eliminate all the hostages, how much will he earn?
Use default
CVar:
cash_team_elimination_bomb_map
If the counter-terrorists will eliminate the bomb, how much will they earn?
Use default
CVar:
cash_team_win_by_time_running_out
If the round time has ended before the counter-terrorists have killed the terrorists, how much how much will the terrorists earn?
Use default
CVar:
cash_team_win_by_defusing_bomb
If the counter-terrorists will defuse the bomb, how much will they earn?
Use default
CVar:
cash_team_planted_bomb_but_defused
If the terrorists will plant a bomb, how much will the counter-terrorists earn for defusing it?
Use default
CVar:
cash_team_win_by_hostage_rescue
If the counter-terrorists win by rescuing all the hostages, how much will they earn?
Use default
CVar:
cash_team_rescued_hostage
If the counter-terrorists rescue a hostage, how much will they earn?
Use default
CVar:
cash_team_hostage_alive
If a hostage is still alive, how much will the counter-terrorists earn?
Use default
CVar:
cash_team_hostage_interaction
If the counter-terrorists have managed to save some hostages, how much will they earn?
Use default
CVar:
cash_team_loser_bonus
How much will the loser team earn?
Use default
CVar:
cash_team_loser_bonus_consecutive_rounds
In consecutive rounds, how much will the loser team earn?
Use default
CVar:
cash_player_killed_teammate
If a player has killed a member of his team, how much will he lose?
Use default
CVar:
cash_player_killed_enemy_default
When a player kills an enemy, how much will he earn?
Use default
CVar:
cash_player_killed_enemy_factor
When a player kills an enemy, by what factor will he earn more every time?
Use default
CVar:
cash_player_bomb_planted
When a terrorist plants a bomb, how much will he earn of it?
Use default
CVar:
cash_player_bomb_defused
When a counter-terrorist defuses a bomb, how much will he earn of it?
Use default
CVar:
cash_player_rescued_hostage
When a counter-terrorist rescues a hostage, how much will he earn?
Use default
CVar:
cash_player_interact_with_hostage
When a counter-terrorist interacts with a hostage, how much will he earn?
Use default
CVar:
cash_player_damage_hostage
When a counter-terrorist harms a hostage, how much will he lose?
Use default
CVar:
cash_player_killed_hostage
When a counter-terrorist kills a hostage, how much will he lose?
Use default
Voting
CVar:
mp_mapvoteratio
If not 0, will set how much percentage of all players have to vote the same map before the server changes to this map
Use default
CVar:
sv_vote_allow_spectators
Enable/disable the spectators' ability to vote
Default: Disable
CVar:
sv_vote_command_delay
After a vote has successfully passed, how many minutes to wait until the text happens?
Use default
CVar:
sv_vote_creation_time
When a player calls a vote, he has to wait this amount of seconds before calling another vote
Use default
CVar:
sv_vote_failure_timer
If a player calls a vote but it fails, he has to wait for this amount of seconds before re-calling a vote
Use default
CVar:
sv_vote_quorum_ratio
The minimum ratio of players need to vote on an issue to resolve it
Use default
CVar:
sv_vote_timer_duration
Amount of time that a vote lasts in
Use default
CVar:
mp_endmatch_votenextmap
If enabled, players will be able to vote for the next map at the end
Default: Enable
CVar:
mp_map_end_restart
If enabled, players will be able to vote for restarting the map at the end
Default: Disable
Other
CVar:
sv_contact
Contact Email for server sysop
CVar:
sv_region
The server will be displayed in the Server Browser for the selected region
Use default
Use default for all
Align the CVars, values and descriptions nicely in the server.cfg?
At least one required input field is empty. Either use the default values for the empty fields (by clicking "Use defaults for all"), or
scroll up
Create server.cfg